#include "ActorPrincess.h"

ActorPrincess::ActorPrincess(CL_GraphicContext gc)
{
	pgrafik = new SpritePrincess(gc);
	setPosition(270, 120);
}

void ActorPrincess::standingontop()
{
	pgrafik->drawfixedstanding(getPosition());
	pgrafik->psprites[0]->update();
}

void ActorPrincess::winning()
{
	pgrafik->drawwinning(getPosition());
	pgrafik->psprites[1]->update();
}

void ActorPrincess::loosing()
{
	pgrafik->drawloosing(getPosition());
	pgrafik->psprites[2]->update();
}